I've had this army lined up ever since
the Space Marine book hit the shelves, and was waiting for the right
time. Well, here it is.
The Battle Company
I was actually waiting for a way to get
most of the tanks and drop pods for dirt cheap, as it's the way I
built this rest of the army - picking up scraps and units left and right
through various trades. Because I recently got my hands on 6 drop
pods, the time has come to spend some actual dollars and complete the
thing with a few rhinos and razorbacks.
Here's how the army curently stand :
Infantry has some basecoats laid out.
These will be painted pretty much in the same fashion as last month's
army – the overnight method. With a few more attention to details,
notable Blood Ravens transfers and squad markings.
I played a few games with the Battle
Company, and I strongly believe that squad markings are a must if you
plan on finishing your games in time and avoid confusing both your
opponent and yourself.
Transports :
I am missing 3 razorbacks,
which I'll probably have to buy new, and the 8 pods I have to
repaint. My auxiliary force is the Whirlwind one, and both the tanks
and speeder are assembled but not started. I have also built ( well,
bought in this state is more accurate ) the 2 dreadnoughts.
Painting
My plan regarding painting is actually
quite simple. I intend to make all the infantry pretty basic and
focus my attention on the tanks, which form the mainstray of the army
anyway.
I will probably do all the bases in my
classic brown scheme with Jungle tufts so I can mix and match these
models with my librarians, grey knights and my assassin and
Inquisitor, which are all included depending on the format being
played.
I am not sure it will be this month
because of time constraints with this being a large army and the
projects I need to finish for Adepticon, but I will probably do a
display board for this army, as I plan to play it as my main army
after Adepticon, notably for the ND Open in May. So, whatever, I'll
think of something.
And here's the actual army list I'm
currently testing with, if you have suggestions and/or are looking
for inspiration :
Gladius Strikeforce :
Battle Company 1 :
Korsaro Khan on foot,
Ironclad Dreadnought, Chainfist,
meltagun and heavy flamer. Drop Pod.
Command Squad : 4x Meltaguns.
Drop Pod
2x Tactical Squad (5), Razorback with
Heavy Bolters
1x Tactical Squad (5), Razorback with
Twin Lascanon
Assault Squad (5) with 1 flamer,
Razorback with Twin Heavy Flamer
Devastator Squad (5) 2 Gravcanons,
Rhino
Battle Company 2 :
Chaplain, Hunter's Eye
Dreadnought, heavy flamer, multi melta.
Drop Pod
2x Tactical Squad(5) Melta,
combi-melta. Drop pod
1x Tactical Sqaud (5) Plasma
combi-plasma, Drop Pod
Assault Squad(5), 1 flamer. Razorback,
Twin Heavy Flamer
Devastators (5) 2 Gravcanons, Rhino.
Auxiliary Detachement
Supression Force
2 Whirlwind
1 Land Speeder, Heavy Bolter
Officio Assinarium's Whatever
detachement
1x Culexus Assassin
The dreadnoughts are a presonnal
favorite of mine. I drop them in the second batch of pods most of
the time, when the ennemy might lack the weapons to tackle them, or
to provide threat saturation when I go all in ( should I go all in ).
The suppression force is another fringe
pick. Most people go for either the scout formation, which I find
completely useless despit being cheaper, or the stalker/hunter
formation, which has it's pros, but costs a lot because you really
want to buy the 3 stalkers for the ignore cover bonus. In ETC/ATC
like scenarios, cutting the assassin ( which can be in another list )
and possibly a dread for the stalker formation is something I would
do.
The other formation I would consider is
the Flyer's one, with 2 talons and a stormraven, but I find the
stormraven is too big of a tax as you really only want the
stormtalons for firepower. The transport option is ok with the
assassin to get you a big anti-psy bubble, but it's really the only
use, making your assassin effectively costing you 300+ points.
The worst matchup, as with most pod
armies is a Tau gunline, and one of the reason I cut 2 pods from
assault squads in favor of razorbacks. The Voidshield Generator can
also be problematic as you need to sacrifice the meltagun totting
command squad usually to blow it up or play either super cagey and
not do much or go balls to the wall, manmode and assault everything
and hit and run everywhere.
I'll cover tactics at the end of the
month ( which should be actually in the 1st week of april
because adepticon is on the last weekend of march and I will be busy
being drunk.
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