I’ve
praised this event before and will praise it again, this is the event that rules
them all. Any self respecting 40K player
needs to find 3 friends and play in the team tournament.
I usually
team up with my French buddies, but this year, I went beyond our French borders
to find a team and had the privilege of playing with 3 of the top players in
America.
Read on for
glory!
Who are
those so-called top players you ask? Not
Kevin, that’s for sure. Kurt Clauss,
team captain and captain of the ATC winning team. Sean Nayden, formerly known for introducing
Vect in the Beastpact and now known for #lictorshaming 2 tournaments in a
row. Tony Kopach, player extraordinaire
who’s list of won tournaments is too long to write down. And me, Max Dubois, douchiest of the French
and miniature painter that barely owns a rulebook.
The
preparation phase was the roughest part of the tournament, at least for
me. We waited until a month before the
event to settle for a list, to explore more options and see what the new
necrons were all about. In the end, we
went for pretty boring but quite deadly eldar list. Having 4 really similar
lists is a great way to tackle the tournament, as you don’t have really bad
matchups in the tournament and risk having one of your bad list going versus
and opponent’s strong one.
The Basic
List is this:
Farseer on
Jetbike, FireDragon in Wave Serpent, 2x Dire avenger in Wave Serpent,
Wraithknight.
Kurt, being
the captain, would likely face superheavies.
Knowing this, he plays an Autarch on bike instead of a Farseer for the
additional fusion gun and because reserve manipulation is often key when
dealing with the Big Stuff.
Tony’s list
swaps the Wraithknight for 3 Hornets.
Hornets pack an insane amount of firepower and are an auto-include. Besides Kurt’s army that deals with Lord of
War, Tony has the army that we place where we can best use the hornet’s
firepower.
All this
waiting and tinkering for lists left me with a very short time to build and
paint, especially with the ND Open 2 weeks before Adepticon. We went full theme with the look of the army,
built and painted in 8 days. The paint
job is quite basic, but with the fun conversions and the themed paint scheme, I
think we could get a decent enough score and get quite a few laughs from
everyone. Also, I made a bunch of
t-shirts and Suzanna made 100 or so jell-o shots in American and Canadian
variety.
I will go
briefly over the games, because, playing with 3 of the greatest players ever,
my implication in the games were minimal.
Beside our last round opponents, every other team did not mind me just
rolling some dice and moving models when told too. This only made me enjoy the event more, as I
could drink and chat with our opponents and various spectators.
Game one,
our side was paired against an all drop army while Sean and Tony battled 100+
guardsmen. Besides debating wheter we
should go reserves heavy, our game was quite one sided and the
marines/greyknights army was dispatched by turn 5. Sean and Tony grinded the blobs for a 22-8
victory, as claiming maelstrom objectives when half the board is covered in
guardsman is a challenging task.
Game two
was against my hotel roomie Eric Hoerger and his team. I was playing with Tony this game, and we laid waste to the White
Scar/Thunderwolf army we were facing.
Kurt and Sean’s game seemed to be just as one-sided as they killed
Eric’s Imperial Knight in turn one. The
game was so one sided that the highlight of the game is our opponent betting
100$ on wether a unit could overwatch if it was pinned. Also, I casually mentioned to Tony that our
turn 3 strategy should be to table them, which resulted in me being instantly
removed from the tactical discussions.
Game three,
last of the day was my game with Sean. I
only knew Sean because of the internet and I had a really good time playing at
his side in the tournament, as we got 2 hard matches to deal with. Our opponent were Kelsey and Aaron and they
played a Daemon bomb army that had 29+D6 warp charges on turn one in a
maelstrom mission. Kelsey was drinking
heavily, to say the least, and his partner Aaron suggested we do a shot every time someone
peril’ed. Who was I to say no to such a
cool house rule. It took us a while to
grind through the countless daemons and the tide turned when the screamer star
failed a grimoire roll. With that unit
gone, the daemons were losing a lot of warp charges every turn and things
snowballed into a 30-0 win.
We ended
day one with 112 out of 120 battle points, and we were bound to face heavy hitters
for our last 2 rounds.
Game 4, was
another Daemon army with 2 hound units and 2 daemonette units., but luckily
this was kill points mission, where heavy summoning is ineffective. Winning 1st turn was really key as
we got 2 turns of shooting before getting charged, coupled with our opponents not having misfortune or invisibilty. We
attacked their warp charge pool, trying to get the tzeench heralds and horrors
out of the way to cut the buffs and summoning early, which paid out. To add to their bad matchup, Horton’s team
rolled horribly until the end and lost key units/models to their own warpstorm.
Game 5,
where me and Sean faced Tim Gorham and his buddy, who were playing our biggest
counter: Eldar/Tau gunline. Because life
is full of challenges, we lost every pre-game roll off. We deployed all our infantry hugging the board edge in a plan to not get tabled on
turn one. Not only did we miraculously with mad skillz survive getting tabled, we manage not
to give up first blood. The maelstrom
mission was hard for null deployment as the team controlling more objectives
drew more cards. Sean made sure we held
on to objective cards worth a lot of points and managed to pull a draw out of a game
that could’ve been over by turn 1.
After 5 hard played games, the only question was whether we had enough theme and paint points to win best overall with our impressive battle score. Turns out we did, and TEAM U.S.Eh? is now the defending champion, should the guys allow me back on the team next year!
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